This means that two pieces of equipment with significantly different numeric values will often appear to have the same resistance, e.g. Temperature resistance values for items and the overall character stats are summarized as 'bars' instead of a direct numeric value, with each bar roughly equal to five points of protection.
Hunger rate +50%, Stamina cost +100%, -24 health/sĬharacters have individual resistance values to heat and cold that reduce the effect of extreme temperatures, increasing the range of temperature a character can tolerate before moving towards Heatstroke and Frostbite. Hunger rate +50%, Stamina cost +50%, -12 health/s Thirst rate +50%, Stamina cost +50%, -12 health/s Thirst rate +50%, Stamina cost +100%, -24 health/s